Press Start

Kathleen Gadd, Tammy Kavanaugh

Abstract


We have entered a new era of gaming in the library. Doesn’t sound possible, does it? But this is an area that really beginning to take off in libraries across North America. In conjunction with Verizon, the ALA (American Library Association) Office for Literacy and Outreach has created a Literacy and Gaming grant open to applicants from public, school and academic library institutions. The libraries must prove that they are committed to literacy-related gaming services that are creative and sustainable (Steve Zalusky, 2009).

Keywords


video games; young adults; resources

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