Play your way to the top : Gaming in libraries

Authors

  • Matthew Cole

Keywords:

Digital technology., Gaming, Educational., video games and teenagers.

Abstract

It is important to recognize that video games facilitate learning rather than. General perception of video gaming ranges between those who classify it as solely recreational and those who recognize the educational potential of video games. Both ends of this spectrum touch on core principles of public libraries information and entertainment. Therefore, this article will look at how video games can fit into the mandate and societal expectations of a public library.

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