Gaming for Social Innovation
Keywords:
Gamification, Social innovation, Sarkar game, Simulation, Foresight, Role playing, Leadership, Transformational leadership, Social change, Change leadershipAbstract
In this presentation I shared my experiences with and reflections on the highly engaging and effective Sarkar Game. The game is a one- to two-hour simulation foresight role-playing game I have used in the context of learning and teaching about social innovation and social change. The aim of the role-play is for participants to “uncover their assumptions about role, power and alliance that normally operate unconsciously in the background (personal, organizational and global paradigms). The Sarkar Game helps define personal and organizational leadership styles and comprehend power dynamics in cyclical change. Understanding social change and the strengths and weaknesses of each role group opens up the possibility of transformational leadership” (Howard & Voros, 2004, https://library.teachthefuture.org/wp-content/uploads/2017/01/Sarkar-Game.pdf).
First, I framed the presentation by summarizing my research about the gamification of learning particularly in the context of social innovation and foresight strategies. Second, I briefly introduced introduced Sarkar‘s model of social change underlying the game and its application. Third, I used a brief video sequence to demonstrate how, in the game, players first interact in a guided and role-specific way and then reflect on a personal and group level. Fourth, I offered reflections and recommendations based on my experience with the game in various contexts. Finally, participants were invited to share their own experiences with role-playing games.
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